The Palace of Magic

written by

Richard Young

Our RESCUE adventure takes place in the Palace of Magic. The Palace of Magic is made up of 50 chambers. The chambers are joined together by doors.

The story so far:

You and your companions have found yourselves in the Palace of Magic. All stories told about it are not told by people who have been in it and that has something to with none

of stories telling of how to escape. However the shrine appears to be out of the influence of the magic but the cleric won't let you in unless you can return the holy treasures.

When you play our adventure you are in the Palace of Magic. You start in the main palace. To finish your task you must make your way to the shrine.

During the adventure you can use the following equipment:

crystal key - which will be found while on the roof top
rope - which will be found while in the passages
ruby key - which will be found while in the west tower
candle - which will be found while in the passages
hole - which will be found while in the east tower
sun key - which will be found while in the cellar
crucifix - which will be found while in the west palace
idol - which will be found while on the roof top
ring - which will be found while in the church
bowl - which will be found while in the dungeons
bowl of raindrops - which will be found while in the clouds
frog - which will be found while in the caves
holy treasures - which will be found while on the balcony
gold - which will be found while in the passages
sword - which will be found while in the west wood
shadow key - which will be found while in the treasure room

There are 20 problems:

A crystal gate can be dealt with permanently using the crystal key or temporarily using the ruby key or sun key. This problem will only occur while in the passages.
A drop can be dealt with permanently using the rope. This problem will only occur while in the west tower.
A ruby gate can be dealt with permanently using the ruby key or temporarily using the crystal key or sun key. This problem will only occur while in the church.
Darkness can be dealt with temporarily using the candle. This problem will only occur while in the dungeons.
A wall can be dealt with permanently using the hole. This problem will only occur while near the west exit.
A sun gate can be dealt with permanently using the sun key or temporarily using the crystal key or ruby key. This problem will only occur while in the tower base.
A gold gate can be dealt with temporarily using the crystal key or ruby key or sun key. This problem will only occur while in the tower base.
A priest can be dealt with permanently using the crucifix. This problem will only occur while in the church.
A curse can be dealt with permanently using the idol. This problem will only occur while in the dungeons.
An emerald gate can be dealt with temporarily using the crystal key or ruby key or sun key. This problem will only occur while in the dungeons.
A guard can be dealt with permanently using the ring. This problem will only occur while in the guard house.
Raindrops can be dealt with permanently using the bowl. This problem will only occur while in the clouds.
The shadow gate can be dealt with temporarily using the shadow key. This problem will only occur while in the passages.
Fire can be dealt with permanently using the bowl of raindrops. This problem will only occur while in the fire pit.
The princess can be dealt with permanently using the frog. This problem will only occur while in the royal house.
An iron gate can be dealt with temporarily using the crystal key or ruby key or sun key. This problem will only occur while in the caverns.
A knight can be dealt with permanently using the gold. This problem will only occur while in the west wood.
Darkness can be dealt with temporarily using the candle. This problem will only occur while in the dungeons.
Monsters can be dealt with permanently using the sword. This problem will only occur while on the balcony.
The cleric can be dealt with permanently using the holy treasures. This problem will only occur while in the shrine.

There are 1 traps:

If a portcullis has dropped behing you you must wait here until someone brings the crystal key or ruby key or sun key. This will only happen while in the basement.

There are 1 secret_passage and 4 secret_passage:

There is a secret passage from the caverns to the caverns.
There is a secret passage from the basement to the cellar.
There is a secret passage from the west tower to the roof top.
There is a secret passage from the east tower to the roof top.

 
 
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chamber names:

  1 . clouds
  2 . west tower
  3 . roof top
  4 . roof top
  5 . east tower
  6 . guard house
  7 . west palace
  8 . main palace
  9 . tower base
10 . alchemists chamber
11 . church tower
12 . tower base
13 . west palace
14 . main palace
15 . east palace
16 . balcony
17 . church
18 . shrine
19 . west wood
20 . west exit
21 . west palace
22 . main palace
23 . east exit
24 . east wood
25 . church
26 . forest
27 . river
28 . basement
29 . basement
30 . caves
31 . passages
32 . passages
33 . cellar
34 . dungeons
35 . fire pit
36 . royal house
37 . treasure room
38 . caves
39 . caves
40 . dungeons
41 . dungeons
42 . dungeons
43 . dungeons
44 . dungeons
45 . caverns
46 . caverns
47 . caverns
48 . caverns
49 . caverns
50 . caverns